[Ask Me Anything] Drop Your Questions For Shueisha Games

We at Tech4Gamers are hosting an AMA in collaboration with John Davis, co-founder and organizer of BitSummit, who has over 15 years of experience in the Japanese games industry. Hailing from Atlanta, he began his career as a freelance writer for top-tier publications like Famitsu, IGN, and Game Labo. His passion for indie games led him to join leading Japanese indie studios such as Grasshopper Manufacture and Q-Games. John currently serves as the Global Marketing Manager and Business Development lead at Shueisha Games, where he plays a key role in promoting and fostering indie game development worldwide.

DROP YOUR QUESTIONS BELOW!
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Is there any reason why Shueisha Games sticks to just indie games? I mean you guys obviously have the resources to go big imo
 
Competition in the indie space can be quite intense. In terms of surviving in the industry, do you think indie devs have it easier or harder compared to AAA studios these days?
 
What's it like working with indie devs compared to what it'd be like if you were making giant AAA games? Is it less stressful, or are there just different kinds of challenges?
 
When you're deciding where to release a game, how do you pick? Like, do you go for platforms like Switch and Steam first, or do services like Game Pass and PS Plus seem like a better deal?
 
Do you think subscription services help indie games get more exposure, or is there a downside, like not making as much money since they can dilute revenue models for smaller titles?
 
Cloud gaming and hybrid platforms are growing. Any plans to bring Shueisha Games’ indie projects to those spaces? Or are you sticking with traditional consoles and PC for now?
 
"ANTHEM#9" has such a cool mix of deck-building and puzzle mechanics. What made you guys think, “Yeah, let’s mash these together”? Do you think indie games are just better at trying out wild ideas like this?
 
UNYIELDER sounds insane with its roguelite and looter-shooter mashup. How do you even balance all that chaos? Also, do you think roguelikes work better as indie projects than AAA ones?
 
How has the Japanese indie game scene evolved in recent years, and what are the unique challenges and opportunities for indie developers in Japan?
 
Shueisha Games supports indie developers a lot. Can you share a recent success story where an indie game gained global attention thanks to your help?
 
With over 15 years in the Japanese games industry, what do you think are the biggest challenges and opportunities for Japanese indie developers trying to reach a global audience?
 
You've worked with well-known companies like Grasshopper Manufacture and Q-Games. What are the most important lessons you took from those experiences that you now use at Shueisha Games?
 
Indie developers often struggle with marketing their games. What are some key strategies you've used at Shueisha Games to help indie titles get noticed?
 
Your career has been quite diverse, moving from writing to business development. How has your experience as a writer influenced the way you approach marketing and business strategy?
 
BitSummit is now a major event for indie developers around the world. Are there any plans to expand it or add new features in the future?