I read somewhere that Capcom’s sales dip is largely due to fewer major releases, and it makes sense. Gamers expect big, well-polished titles, and Capcom has typically spaced out their big releases for maximum impact. However, with fewer new games on the calendar this year, they seem to have missed out. It’s interesting that even with smaller releases and updates, the numbers are down this significantly. Maybe Capcom needs to think about releasing mid-sized games in between the big ones or even experimenting with a subscription model for legacy content. The demand for high-quality games is there—they just need to match it.