[Discussion] Firewalk Is No Longer Operational

JetStream

Expert
According to PlayStation, shutting down the studio was the best path forward. This was no easy decision, but the gaming giant concluded that Firewalk Studios could not be salvaged further after its recent failure.

Not surprising at all. Concord was a death sentence, and I'm shocked they even lasted this long after the game bombed.

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Sony's decision to shut down Firewalk Studios so soon after Concord's release is concerning. Developing a game is a complex process, and initial setbacks are common. By closing the studio immediately, Sony may be sending a message that there's no room for error, which could stifle creativity and innovation. It's essential for publishers to support their developers, especially when launching new IPs, to allow them to learn from feedback and make necessary improvements. This abrupt closure not only affects the developers but also the gaming community that was looking forward to Concord's potential.
 
The swift closure of Firewalk Studios post-Concord's release raises questions about Sony's commitment to new IPs. Investing in a game only to abandon the studio shortly after launch seems counterproductive. Developers need time and support to refine their creations and build a player base.
 
I've been following Concord since its announcement and was eager to see how it would develop. Hearing about Firewalk Studios' closure right after the game's launch is disappointing. It makes me wonder if the industry is becoming too unforgiving for new IPs. I hope the talented team at Firewalk finds new opportunities soon.