[Discussion] Ori Director Discusses Ongoing Struggles of Gaming Industry

JetStream

Expert
Thomas Mahler says the current struggles of AAA studios should come as no surprise. He explains that gaming grew due to the passion and interests of talented developers who wanted to deliver genuinely enjoyable experiences for fans. This passion meant that like-minded individuals often came together and eventually expanded into bigger teams that formed full studios. These studios then produced renowned experiences using an approach that worked specifically for them.

However, Mahler believes gaming's sudden growth has led to executives focusing on the aim of delivering products. They now interfere with established studios, often changing the work culture drastically.

Read the full story on Tech4Gamers.

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Mahler's concerns feel really valid here. The shift from passion-driven studios to profit-focused corporate entities is bound to change the quality and authenticity of AAA games. It's sad to think that many of the classic studios we love might be losing their creative spark due to this corporate interference.
 
I get where he's coming from, but isn't some evolution in the industry inevitable? As gaming grows, new perspectives and people will join, and change isn't always bad. Maybe the challenge is finding a balance between passion and business needs.
 
Mahler raises a big point about creativity vs. profits in AAA gaming, and he's not wrong – the corporate interference seems like it's strangling what made these studios special in the first place.
 
This is a pretty interesting point. Gaming back then strived for ingenuity and engagement above all. It's a shame how formulaic and profit-centric it has mostly become today.