Final Fantasy VII: The First Soldier Shutting Down – What Went Wrong?

Gavin4567

Expert
Hey everyone,

I just came across some news that's a real bummer, especially for the Final Fantasy fans out there. Apparently, Final Fantasy VII: The First Soldier is shutting down later this year. Yep, you heard that right—the game is officially getting the axe. The servers are set to close on [insert date from the article], which means we've got a limited time left to enjoy whatever's left of it.

Honestly, I can't say I'm entirely surprised, but it's still a bit disappointing. I remember when The First Soldier was announced, and there was a lot of excitement around it—Final Fantasy meets battle royale? It sounded like a wild combo that could work if done right. But now, looking back, it's clear that something didn't quite click.

I think the biggest issue was the game's identity crisis. It seemed like The First Soldier didn’t really know what it wanted to be. Was it a battle royale with FF elements or an FF game with battle royale mechanics? In the end, it felt like it was stuck somewhere in between, and that just didn’t resonate with a lot of players. Plus, the market for battle royale games is super saturated, and if you’re not bringing something really unique to the table, it’s hard to stand out.

Also, let’s talk about the monetization. I don’t know about you guys, but I felt like there were a lot of microtransactions that didn’t really add much value. Maybe it’s just me, but I’m kinda tired of games that are more about squeezing every last penny out of players rather than delivering a solid gameplay experience.

I’m curious to hear what you all think. Did any of you give The First Soldier a shot? What did you like or dislike about it? And more importantly, do you think there’s anything Square Enix could have done differently to save the game, or was it just doomed from the start given the competition and player expectations?

It sucks to see any game shut down, especially one with the Final Fantasy name attached to it.

 
I think “The First Soldier” had a lot of challenges right from the start. For one, it was entering an already saturated market with battle royale games. Plus, it seemed like it didn’t know who its target audience was—Final Fantasy fans or battle royale enthusiasts. The mobile-only platform also limited its reach, and the controls were not very intuitive. Combine that with aggressive microtransactions, and you have a recipe for failure. Perhaps if Square Enix had focused on a more traditional RPG experience with multiplayer elements, it might have resonated more with fans.