Hey everyone,
So, it looks like PlayStation's Concord is officially going dark, and it might not be coming back. I came across this IGN article that dives into what happened, and it’s pretty disappointing news for fans who were hoping for more from the game.
From what I gather, Concord didn’t quite hit the mark, and now it seems like Sony’s pulling the plug on it. It’s always a bummer when a game doesn’t live up to expectations, especially when there’s a lot of hype and potential behind it. This situation makes me wonder about the reasons behind its failure—was it a lack of compelling content, poor execution, or just bad timing?
I’m curious to hear your thoughts. Did anyone here actually play Concord, or were you following its development? What do you think went wrong, and how do you feel about the game's abrupt end? Are there any lessons we can take away from this, either for future PlayStation projects or game development in general?
For those of us who follow these developments closely, it’s always a bit disheartening to see something that promised so much fizzle out. What are your thoughts on how Sony should handle projects like this in the future?
So, it looks like PlayStation's Concord is officially going dark, and it might not be coming back. I came across this IGN article that dives into what happened, and it’s pretty disappointing news for fans who were hoping for more from the game.
From what I gather, Concord didn’t quite hit the mark, and now it seems like Sony’s pulling the plug on it. It’s always a bummer when a game doesn’t live up to expectations, especially when there’s a lot of hype and potential behind it. This situation makes me wonder about the reasons behind its failure—was it a lack of compelling content, poor execution, or just bad timing?
I’m curious to hear your thoughts. Did anyone here actually play Concord, or were you following its development? What do you think went wrong, and how do you feel about the game's abrupt end? Are there any lessons we can take away from this, either for future PlayStation projects or game development in general?
For those of us who follow these developments closely, it’s always a bit disheartening to see something that promised so much fizzle out. What are your thoughts on how Sony should handle projects like this in the future?