Heyy,
So I just came across this article about Ubisoft’s French employees being urged to strike over the new return-to-office policy. Honestly, I’m not surprised this is happening. Ubisoft’s decision to enforce in-office work at a time when so many companies are embracing hybrid or fully remote setups feels out of touch. We’ve all seen how the pandemic proved remote work could be just as, if not more, productive for some roles. Forcing people back into offices feels like a step backward, especially in an industry where creativity can thrive in flexible environments.
What really stood out to me is how the employees are saying this policy could lead to job losses. That’s brutal. The last thing Ubisoft needs right now is more internal strife. They’ve already faced plenty of issues in the past with workplace culture, and this seems like it’s going to push even more talent out the door. And honestly, how can a company that’s so dependent on creative talent make decisions that alienate their workforce like this?
I get that not all jobs can be done remotely, and some roles probably benefit from in-office collaboration. But Ubisoft seems to be missing the point about balance and flexibility. A strike seems like the last resort, but if it gets them to rethink the policy, it might be necessary.
What do you all think? Is Ubisoft making the right call trying to get people back in the office, or should they be more flexible with remote work, especially considering how much the world’s changed?
So I just came across this article about Ubisoft’s French employees being urged to strike over the new return-to-office policy. Honestly, I’m not surprised this is happening. Ubisoft’s decision to enforce in-office work at a time when so many companies are embracing hybrid or fully remote setups feels out of touch. We’ve all seen how the pandemic proved remote work could be just as, if not more, productive for some roles. Forcing people back into offices feels like a step backward, especially in an industry where creativity can thrive in flexible environments.
What really stood out to me is how the employees are saying this policy could lead to job losses. That’s brutal. The last thing Ubisoft needs right now is more internal strife. They’ve already faced plenty of issues in the past with workplace culture, and this seems like it’s going to push even more talent out the door. And honestly, how can a company that’s so dependent on creative talent make decisions that alienate their workforce like this?
I get that not all jobs can be done remotely, and some roles probably benefit from in-office collaboration. But Ubisoft seems to be missing the point about balance and flexibility. A strike seems like the last resort, but if it gets them to rethink the policy, it might be necessary.
What do you all think? Is Ubisoft making the right call trying to get people back in the office, or should they be more flexible with remote work, especially considering how much the world’s changed?
French Ubisoft employees urged to strike over new return to office policy: 'The consequence of its decision will be the loss of our colleagues' jobs'
Ubisoft walked back its remote work policy following troubled employee negotiations.
www.pcgamer.com