[Discussion] Phantom Blade Zero Doesn't Use Heavy Unreal Engine 5 Features

Aranzor

Expert
  • Phantom Blade Zero is avoiding heavy UE5 features to avoid optimization problems.
  • The game is not using Lumen and virtual shadow maps, with baked lighting and limited ray-traced shadows.
  • There is also no evidence of Nanite being used, but there were still minor stutters in the Gamescom build.

Read More On Tech4Gamers.

 
Last edited: