Ex-Bethesda Executive Says The Elder Scrolls 6 Needs To Draw Lessons From Baldur's Gate 3

Aranzor

Expert
  • Bethesda veteran says that the studio has stopped making dynamic worlds that players loved.
  • The ex-lead adds that The Elder Scrolls 6 needs meaningful player choices as seen in Baldur's Gate 3.
  • He argues ES6 will only succeed if it is like Baldur's Gate 3, since that is the kind of RPG players want.

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